Things to Read

All Cameras are Police Cameras

08 December 2014

An excellent piece by James Bridle on how cameras in London are used to create a virtual wall for “protecting” the city.

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Shadershop

03 December 2014

Shadershop is an interface for programming GPU shaders in the mode of a direct manipulation image editor like Photoshop. It is an experiment in leveraging the programmer’s spatial reasoning the way that coding today leverages the programmer’s symbolic reasoning.

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List of Physical Visualizations

05 November 2014

A chronological list of physical visualizations and related artifacts, curated by Pierre Dragicevic and Yvonne Jansen.

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Input

15 August 2014

A new monospaced font by Font Bureau, designed for writing code. Free for private use, buy the font if you want to use it in a publication or on your website.

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Generative Typography with Processing

22 July 2014

A tutorial by Amnon Owed for Creative Applications. Covers everything on creating 2D and 3D type with Processing.

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Hemesh 2.0

18 July 2014

The second version of Hemesh, a library for creating and modifying 3D geometry is out. Get it now!

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Prix Net Art

18 July 2014

A no strings attached prize of $10.000 acknowledging those who have continued to make work on the internet despite limited financial and institutional support, and who remain committed to working online.

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Introduction to GLSL

18 July 2014

An introduction to GLSL with fragment and pixel shaders by Thijs Bernolet.

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Welcome to the World of S.A.M.

17 June 2014

The process of making a drawing machine. A project by Victor Jean Meunier & Mark Webster.

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Octicons

17 June 2014

An icon font from GitHub, free to use in your web projects.

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Who Pays Artists?

02 June 2014

A new platform by Kyle McDonald to develop an ongoing dialogue about how artists make money.

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ThinkParametric

28 May 2014

A site by Rodrigo Medina to learn Grasshopper.

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