Shadershop is an interface for programming GPU shaders in the mode of a direct manipulation image editor like Photoshop. It is an experiment in leveraging the programmer’s spatial reasoning the way that coding today leverages the programmer’s symbolic reasoning.
A no strings attached prize of $10.000 acknowledging those who have continued to make work on the internet despite limited financial and institutional support, and who remain committed to working online.
If you like my blog, you should consider buying my book. For every copy sold, my publisher will donate some money to Processing. You'll get a great book and support the development of Processing at the same time!